Dungeons By Dan News Blog

  • New Arctic Forests Map Pack Release

    The Arctic Forests digital map pack stretches from the icy woodline deep into the frozen arctic tundra. Artwork contains 165 modular tiles allowing you to place them together in a never-ending sequence of frigid wintery wilderness maps.
  • 3 Pillars of DnD Adventure Design

    DnD articles often refer to designing adventures using the 3 pillars of DnD; Combat, Social, and Exploration. The Dice20 Collective takes on what the 3 pillars means in their experience and how to apply them in a functional way during adventure creation process.
  • Mercenaries For Hire Adventure

    Players unexpectedly find themselves in the middle of a border skirmish creating a unique situation to negotiate a mercenary's fortune. This is a DnD 5e adventure that works will near any borderland conflict. It has been balanced for 5 players of 8th level.
  • Adventuring Day Guide

    The adventuring day in DnD is all about the pacing over the course of short and long rests. Listen in as the Dice20 Collective discuss ideas, tips, and solutions to common issues. This session contains a treasure trove of ways to navigate major issues before they arise in your own game.
  • Mage Heist DnD Adventure Walkthrough

    Mage Heist is a DnD 5e one-shot adventure. A local mage has been under suspicion for quite some time, but the townsfolk have no way of proving he’s been up to no good. Once the Lord goes missing, the adventurers arrive in town just when their skills are needed most. The townsfolk hire the players to sneak into the tower to find any incriminating evidence only to present it in an explosive ending!
  • Castle Towers Maps

    Castle Towers is a digital VTT map pack that adds some elevation into your adventures. It contains 30 furnished images and 31 unfurnished templates, you can quickly stack level after level on your customized tower.
  • Session Zero DnD Guide

    The Dice20 Collective kicks off with a spirited discussion on a Session Zero DnD Guide. We discuss what to include, things to watch out for, managing social triggers to be as inclusive as possible, and methods of heading off future campaign problems before they occur during gameplay.
  • Lost Tomb Side-Trek Walkthrough

    The Lost Tomb Side-Trek DnD 5e adventure which has been balanced for 5 players of 5th level. Players are drawn into the story of a long lost culture by a bardic tale. The legend holds that a Chieftain of an ancient tribe was possessed by an evil spirit causing him to slaughter his own warriors...
  • Dungeons By Dan Is On Patreon

    I'm on Patreon! To celebrate my launch, the first 100 people to become a patron gets an automatic 10% off on any products in my shop. 
  • Forbidden City Dnd Adventure

    As players venture into the wilderness, they encounter an ancient culture lost to time that wants to protect their secret society from outsiders. This DnD 5e adventure has been balanced for 5 players of level 7.
  • Session Zero Guide

    Every RPG campaign should start with some form of a session zero. It sets the guidelines on expectations and what everyone in the group wants to get out of the game. By setting a couple of ground rules first it will pay dividends later...
  • In The Middle of Hags Adventure Live

    Players find themselves in a tight spot after agreeing to a seemingly benign contract to rid the region of evil. This DnD 5e side-trek adventure has been balanced for 6 players of 7th level.