Dungeons By Dan News Blog

  • The Social Skill Challenge

    The social pillar of role-playing is arguably the most important aspect of role-playing games. It drives the story and creates the most memorable ...
  • Dice20 Collective - Dungeon Crawl

    In this episode of the Dice20 Collective, we discuss how to make a dungeon crawl interesting and feel alive. We also tackle common problems associated with making it a giant combat slog.
  • Creating NPC Leaders For RPG Campaigns

    When creating RPG leaders for your campaign, you need to have a clear understanding of where they came from, where they are going, and what has shaped them.
  • NPC Instincts, Obligations, And Quirks

    Every DM knows that when the players explore the world they will be running into large amounts of NPCs to give them adventure hooks, quest information, and propagate rumors. I've created a collection to quickly and simply create an NPCs from scratch.
  • Engaging With Player Backstories

    In this episode of the Dice20 Collective, DMs discuss how they actively approach player backstories to create the most engaging campaign possible. We sort through common pitfalls and navigate how to get the most out of your players to create a truly engaging game.
  • 3 Pillars of DnD Adventure Design

    DnD articles often refer to designing adventures using the 3 pillars of DnD; Combat, Social, and Exploration. The Dice20 Collective takes on what the 3 pillars means in their experience and how to apply them in a functional way during adventure creation process.
  • Adventuring Day Guide

    The adventuring day in DnD is all about the pacing over the course of short and long rests. Listen in as the Dice20 Collective discuss ideas, tips, and solutions to common issues. This session contains a treasure trove of ways to navigate major issues before they arise in your own game.
  • Session Zero DnD Guide

    The Dice20 Collective kicks off with a spirited discussion on a Session Zero DnD Guide. We discuss what to include, things to watch out for, managing social triggers to be as inclusive as possible, and methods of heading off future campaign problems before they occur during gameplay.
  • Session Zero Guide

    Every RPG campaign should start with some form of a session zero. It sets the guidelines on expectations and what everyone in the group wants to get out of the game. By setting a couple of ground rules first it will pay dividends later...