Dungeons By Dan · Atlas Forge

Atlas Forge: RPG Battle Map Maker

Generate a starting layout. Fit modular pieces to your encounter. Check prepared walls and lights before game night.

Atlas Forge ziggurat map artwork with connected rooms, tiles and placed objects.

See the map and its prepared walls

Compare the artwork with wall outlines, doorways and light ranges from the same captured map. Prepared map data gives you a starting point to inspect before export.

Map viewWalls & lights
Ziggurat map artwork with rooms, tiles and placed objects. The same ziggurat map with prepared wall and doorway outlines and visible light ranges.
Compare map artwork with prepared walls and light ranges. Open map view · Open walls and lights

Build a layout, fit the pieces, vary the details

These recorded demonstrations show three practical ways to prepare a map with fewer individual placement steps.

Atlas Forge cave generation before and after, with settings trimmed and playback at twice recorded speed.
Edited before/after: settings setup trimmed; 2× playback. Playback duration is not generation time.

Generate a starting layout

Start from an empty canvas and generate a Cave Hideout, then shape it around your encounter.

Silent demonstration at original recorded speed.

Fit modular tiles

Drag, rotate and position a ziggurat tile to extend the map.

Silent demonstration at original recorded speed.

Reroll room details

Change the props in a prepared room Blueprint with its reroll control.

Keep an editable map. Prepare the finished export.

Save the project

Download a free .atlasforge Project File so you can reopen the map and keep editing. Keep a separate backup alongside the browser save.

Choose the format

Finished JPG, Universal VTT and protected PSD exports require sign-in and export access. Choose the format that fits your next session.

Review the VTT result

Universal VTT includes prepared wall and lighting data. The destination needs a compatible importer. Check Lighting before export and review the map after importing.

Start building. Choose export access when you need it.

Start editing for free

Build and edit maps for free. Choose credits or Pro when you need paid exports. Open Atlas Forge

Credit packs

One-time credit purchase. Choose a pack on the product page.

  • 5 — $4.99 USD
  • 15 — $12.99 USD
  • 25 — $22.99 USD
  • 50 — $37.99 USD
  • 100 — $65.99 USD
Choose a credit pack

Annual Pro

$59.99 USD per year

Unlimited exports and 50 MB of storage. Recurring subscription.

Choose annual Pro

Monthly Pro

$5.99 USD per month

Unlimited exports and 50 MB of storage. Recurring subscription.

Choose monthly Pro

More details, guides & FAQs

Find the existing feature guide, save and export details, and answers about accounts and VTT compatibility below.

Read the full Atlas Forge feature guide & FAQs

Atlas Forge is a browser-based RPG battle map maker for dungeon rooms, wilderness encounters, and fantasy battlefields. Assemble modular tiles and objects, place room Blueprints, and edit routes and layers to fit your next session.

Open Atlas Forge · Read the map-making guide

Build from a blank canvas, a premade map, or a generator

Generate a Cave Hideout from an empty canvas. Edited before/after: settings setup trimmed; GIF playback at 2× speed. Playback duration is not generation time.

  • Modular map assets: arrange tiles, furniture, terrain, and other objects; adjust size, rotation, opacity, and stacking.
  • Room Blueprints: place a prepared arrangement of map elements, then move and rotate it together.
  • Routes and drawing tools: add paths and passages, lines, fills, shapes, and labels.
  • Layers: organize map elements and use visibility and locking controls while editing.
  • VTT preparation: inspect prepared walls, doors, windows, and lights in Lighting view, and add missing edges with Wall Pencil.

Switch to Lighting view to inspect prepared wall outlines and light ranges in the dungeon.

Dungeon map preview

Dungeon map preview with connected rooms and placed objects. Open the editor's Tutorial for a guided demonstration of its controls.

Room assembly — 3× timelapse. Arrange furnished rooms to build your dungeon.

How to make your first battle map

  1. Choose New Map, then start a Custom Map, open a Premade Map, or choose a Generator.
  2. Place tiles and objects from Map assets. Select an item and adjust it in the Inspector.
  3. Arrange the encounter with Blueprints, routes, and layers. Check Lighting if you need VTT wall data.
  4. Open Project → Export Map. Download an editable Project File for backup, or select the finished format you need.

Who is Atlas Forge for?

Game Masters can use it for a one-shot dungeon, a roadside ambush, a ruined temple, or a recurring campaign location. Start with terrain and obstacles for an outdoor fight, or combine rooms and corridors before furnishing an interior. The map artwork can support D&D and other tabletop RPGs.

Frequently asked questions

Do I need an account to build a map?

You can build before signing in. An account connects cloud maps and finished-map export access. Atlas Forge and GM Toolkit use the same account.

How do I save an editable map?

Download the free .atlasforge Project File from Export Map, then reopen it with Open Project File. The working map also autosaves in your browser. Keep a separate project backup before clearing browser data or starting another map.

Which export formats are available?

Choose JPG for a flattened image, Universal VTT for the map and prepared lighting data, or protected PSD with editable labels, lines, and grid layers. Editable Project Files and GM Toolkit files are also available.

Are exports free?

Editable Project Files and GM Toolkit files are free. Finished JPG, Universal VTT, and PSD exports require sign-in and export access. The credit option unlocks a specific map and size for seven days, including corrections and re-exports during that window. See the app for current access options.

Will VTT walls import automatically?

Universal VTT includes prepared wall and lighting data, but the destination VTT needs a compatible importer. Check Lighting before export and review the result after importing.

Guides and related resources

Start your first map · Save and reopen a project · Choose an export format

Organize the adventure with GM Toolkit, or browse downloadable RPG map packs and VTT token assets.