See the map and its prepared walls
Compare the artwork with wall outlines, doorways and light ranges from the same captured map. Prepared map data gives you a starting point to inspect before export.
Drag the divider, use arrow keys, or choose a view. Vertical touch gestures scroll the page.
Build a layout, fit the pieces, vary the details
These recorded demonstrations show three practical ways to prepare a map with fewer individual placement steps.

Generate a starting layout
Start from an empty canvas and generate a Cave Hideout, then shape it around your encounter.
Fit modular tiles
Drag, rotate and position a ziggurat tile to extend the map.
Reroll room details
Change the props in a prepared room Blueprint with its reroll control.
Keep an editable map. Prepare the finished export.
Save the project
Download a free .atlasforge Project File so you can reopen the map and keep editing. Keep a separate backup alongside the browser save.
Choose the format
Finished JPG, Universal VTT and protected PSD exports require sign-in and export access. Choose the format that fits your next session.
Review the VTT result
Universal VTT includes prepared wall and lighting data. The destination needs a compatible importer. Check Lighting before export and review the map after importing.
Start building. Choose export access when you need it.
Start editing for free
Build and edit maps for free. Choose credits or Pro when you need paid exports. Open Atlas Forge
Credit packs
One-time credit purchase. Choose a pack on the product page.
- 5 — $4.99 USD
- 15 — $12.99 USD
- 25 — $22.99 USD
- 50 — $37.99 USD
- 100 — $65.99 USD
Annual Pro
$59.99 USD per year
Unlimited exports and 50 MB of storage. Recurring subscription.
Choose annual ProMonthly Pro
$5.99 USD per month
Unlimited exports and 50 MB of storage. Recurring subscription.
Choose monthly ProMore details, guides & FAQs
Find the existing feature guide, save and export details, and answers about accounts and VTT compatibility below.
Read the full Atlas Forge feature guide & FAQs
Atlas Forge is a browser-based RPG battle map maker for dungeon rooms, wilderness encounters, and fantasy battlefields. Assemble modular tiles and objects, place room Blueprints, and edit routes and layers to fit your next session.
Open Atlas Forge · Read the map-making guide
Build from a blank canvas, a premade map, or a generator
Generate a Cave Hideout from an empty canvas. Edited before/after: settings setup trimmed; GIF playback at 2× speed. Playback duration is not generation time.
- Modular map assets: arrange tiles, furniture, terrain, and other objects; adjust size, rotation, opacity, and stacking.
- Room Blueprints: place a prepared arrangement of map elements, then move and rotate it together.
- Routes and drawing tools: add paths and passages, lines, fills, shapes, and labels.
- Layers: organize map elements and use visibility and locking controls while editing.
- VTT preparation: inspect prepared walls, doors, windows, and lights in Lighting view, and add missing edges with Wall Pencil.
Switch to Lighting view to inspect prepared wall outlines and light ranges in the dungeon.
Dungeon map preview
Dungeon map preview with connected rooms and placed objects. Open the editor's Tutorial for a guided demonstration of its controls.
Room assembly — 3× timelapse. Arrange furnished rooms to build your dungeon.
How to make your first battle map
- Choose New Map, then start a Custom Map, open a Premade Map, or choose a Generator.
- Place tiles and objects from Map assets. Select an item and adjust it in the Inspector.
- Arrange the encounter with Blueprints, routes, and layers. Check Lighting if you need VTT wall data.
- Open Project → Export Map. Download an editable Project File for backup, or select the finished format you need.
Who is Atlas Forge for?
Game Masters can use it for a one-shot dungeon, a roadside ambush, a ruined temple, or a recurring campaign location. Start with terrain and obstacles for an outdoor fight, or combine rooms and corridors before furnishing an interior. The map artwork can support D&D and other tabletop RPGs.
Frequently asked questions
Do I need an account to build a map?
You can build before signing in. An account connects cloud maps and finished-map export access. Atlas Forge and GM Toolkit use the same account.
How do I save an editable map?
Download the free .atlasforge Project File from Export Map, then reopen it with Open Project File. The working map also autosaves in your browser. Keep a separate project backup before clearing browser data or starting another map.
Which export formats are available?
Choose JPG for a flattened image, Universal VTT for the map and prepared lighting data, or protected PSD with editable labels, lines, and grid layers. Editable Project Files and GM Toolkit files are also available.
Are exports free?
Editable Project Files and GM Toolkit files are free. Finished JPG, Universal VTT, and PSD exports require sign-in and export access. The credit option unlocks a specific map and size for seven days, including corrections and re-exports during that window. See the app for current access options.
Will VTT walls import automatically?
Universal VTT includes prepared wall and lighting data, but the destination VTT needs a compatible importer. Check Lighting before export and review the result after importing.
Guides and related resources
Start your first map · Save and reopen a project · Choose an export format
Organize the adventure with GM Toolkit, or browse downloadable RPG map packs and VTT token assets.